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Ukungena emhlabeni we-One Piece nokubhekana noLuffy: okusemuva kwe-animation eyakhiwe emasontweni amathathu

Ukucabanga ngomlingiswa omusha ngokuphelele ongavela emhlabeni we-One Piece ukuze abhekane noLuffy sekuvele kuyiphrojekthi enkulu. Ukukwenza kusukela ekuqaleni, ngamasonto amathathu kuphela okukhiqiza, kudinga ngaphezu kwakho konke indlela ecacile: ukugxila kokubalulekile, ukusebenzisa amathuluzi afanele nokwamukela ukuthi akuwona wonke amashothi angaphiliswa ngendlela efanayo.

Umphumela usekelwe ekuhlanganiseni ukudweba, i-3D, i-animation yohlaka ngohlaka, amareferensi okubukwayo, i-compositing kanye ne-sound design. Umgomo awukona ukukopisha ngokuphelele izindlela zesitudiyo, kodwa ukwakha isigcawu sempi esiqondakala kalula, esinamandla futhi esihambisana nomoya we-anime yezimpi.

Ukuqonda izimiso ze-One Piece ngaphambi kokudala

Ukuqala ngolwazi olulinganiselwe ngomsebenzi kudinga kuqala ucwaningo. Abalingiswa, ukukhula kwabo, ukuguquka kwabo, Izithelo Zedemoni kanye ne-Haki kuyizimpawu ezibalulekile zokuqonda umoya walolu chungechunge namandla angavezwa ukubhekana noLuffy.

Lokhu kulungiselela akusetshenziselwa ukukopisha izinto eziqondile, kodwa ukuchaza uhlaka. Ku-One Piece, umlingiswa kufanele azihlukanise ngokushesha: ngesimo sakhe, isimo sokuma, izingubo, isitayela sokulwa noma indlela agcwalisa ngayo isikrini. Lo mhlaba futhi uhlanganisa abantu nezidalwa ezihlukahlukene kakhulu, njengoba kuchazwa ngumhlahlandlela wethu mayelana nezinhlanga, izizwe nezidalwa ezidalwe ngokwenziwa ku-One Piece.

Ukukhetha kwalo mlingiswa wokuqala kulula ngamabomu futhi kuyabonakala: ugqoke i-tracksuit, unezicathulo zakwa-Nike, unesimo somzimba wezemidlalo, imigqa ecophelelayo nokuzethemba okucacile. Lokhu kwehluka kwezingubo kumenza abonakale ngokushesha phakathi komhlaba oyisimangaliso njengokaLuffy.

Kusukela ku-character design kuya ekumodeleni kwe-3D

Ngaphambi komdwebo wokugcina, kusetshenziswa izithombe ezikhiqiziwe njengamareferensi okugqugquzela. Azihloselwe ukuvela zinjalo esigcawini: umsebenzi wazo uwukukhombisa ngokushesha imibono yokwakheka, ukuma kanye nokubukeka okuvamile komlingiswa.

Ukumodela kwe-3D kulandela njengensiza yokukhiqiza. Esikhundleni sokwakha yonke into ngokuphelele ngesandla, indlela esetshenzisiwe ihlanganisa amamodeli atholwe ku-Sketchfab namasu okumodela. Le ndlela, ebizwa lapha ngokuthi indlela ye-« RAOUS », isho ukuthi « Rapidité Accrue et Optimisée avec en moUtié de levier Sketchfab ».

Inzuzo yayo icacile: ilungiselela isikhathi, hhayi inani lama-vertices. Emahoreni amathathu, ivumela ukuthola imodeli engasetshenziswa njengereferensi. Imodeli akudingeki iphelele, ngoba umphumela wokugcina usekelwe emdwebeni nasekuhlanganiseni; kufanele ikakhulukazi inikeze isisekelo esithembekile sama-engeli, amavolumu nokunyakaza.

I-rigging, noma uhlaka lwamathambo lomlingiswa wedijithali

Lapho imodeli isihlanganisiwe, i-rigging ilungiselela i-animation yayo. Lesi sigaba sifaka uhlaka lwamathambo olubonakalayo emzimbeni womlingiswa ukuze kulawulwe amalunga akhe. Izingalo, imilenze, isifuba, ikhanda nezinye izingxenye kunganyakaziswa ngaphandle kokudweba kabusha noma ukwakha kabusha imodeli ekumeni ngakunye.

Ngakho i-rigging iguqula isimo esimile sibe unodoli wedijithali. Kuphrojekthi emfushane, ibaluleke kakhulu: yenza kutholakale ngokushesha amareferensi okuhamba, ukuzungeza, ukubheka noma ukunyakaza kwekhanda ngaphambi kokuba kudwetshwe kabusha ngesitayela esifunwayo.

Kungani i-3D isheshisa i-animation ye-2D

I-3D ayithathi indawo ye-animation yendabuko ngaso sonke isikhathi. Kulo mkhiqizo, isebenza kakhulu njengomhlahlandlela. Amanye amashothi adwetshwa uhlaka ngohlaka, kanti amanye aqala nge-animation ye-3D esetshenziswa njengesisekelo, bese ilungiswa ukuze ithole ukubukeka okusondele kakhulu ku-animation yaseJapane.

Isithombe sokuqala lapho uLuffy engena esikrinini futhi ehamba sakhiwe kusetshenziswa ireferensi ye-3D. Ukwakha imodeli yeqhawe bekuyoba ukuchitha isikhathi ngaphansi kwesikhathi esifushane kangaka. Ngakho i-animation yamahhala yomlingiswa we-3D isetshenziswa njengesisekelo ngaphambi kokudwetshwa kabusha.

Nokho, lesi sixazululo sisadinga umsebenzi: kudingeka amahora angaphezu kwayishumi nesithupha ukuze kuqedwe leli shothi naphezu kwamareferensi. Kodwa i-3D inikeza uhlaka oluqinile, ikakhulukazi kumavolumu, i-perspective kanye nesigqi sokuhamba. I-animation eyisisekelo ye-3D ingakhiwa ngemizuzu engamashumi amabili kuya kwamashumi amathathu, lapho i-animation ephelele eyenziwe ngesandla ibingadinga isikhathi esiningi kakhulu.

Isimiso esifanayo sisebenza ekunyakazeni okuningana: uLuffy ebuyela ezingqondweni, ukuma kokulwa, ukunyakaza kwekhanda noma ukuzungeza komlingiswa ngaphambi komusho wakhe. Umthetho uyasebenza: okubalulekile yilokho okuvela ohlakeni. Izinto ezingabonakali ngaphandle kwekhamera azidingi ukuchazwa ngokuningiliziwe.

Amareferensi e-animation: ukonga isikhathi ngaphandle kokulahlekelwa ukucaca

Impi iphinde ihlanganise amashothi aphefumulelwe ukunyakaza osekuvele kukhona kuma-anime. Ukubhekana kusekelwe, ikakhulukazi, esibhakeleni esishaya uLuffy ngesivinini esikhulu kangangokuba akanalo ithuba lokusabela. Isenzo sivusa ukuhlelwa kwempi okuqondile kakhulu: umthelela osheshayo, ukuma okukhululekile nokuhlasela okuncamela ukusebenza kahle kunokubukisa.

Ukusebenzisa amareferensi kwenza kube nokwenzeka ukufunda ukuhlukaniswa kwesigcawu, isisindo sokunyakaza nokubekwa kokuma okuyinhloko. Futhi kuyindlela enengqondo yokuhlangabezana nomnqamulajuqu wamasonto amathathu. Ngaphandle kwawo, amashothi amaningana abeyodinga isikhathi esingahambisani nephrojekthi.

Le ndlela ibaluleke kakhulu ezigcawini zesenzo. Ochungechungeni olufana ne-One Piece, umuzwa wamandla awunciki kuphela ekudwetshweni komlingiswa: uncike esikhathini, ekhamerani, ekumisweni kwesithombe, emtheleleni womsindo kanye nomehluko phakathi kokuma. Ukuze uqonde kangcono izinhlelo ezakha izimpi zama-shōnen amakhulu, funda futhi izinhlelo eziyinhloko zamandla e-anime.

I-compositing: isigaba esihlanganisa amashothi

Lapho ama-animation eseqediwe, i-compositing yenza konke kubonakale kufana kakhulu futhi kunomthelela omkhulu. Yisigaba esilungisa umehluko phakathi kwabalingiswa nezizinda, esiqinisa imiphumela futhi esiguqula izinto ezihlukene zibe isigcawu esihambisanayo.

Ukulungiswa kuhlanganisa, ikakhulukazi, izinguquko zombala ukuze abalingiswa bahlangane kangcono nezizinda, kanye nokunyakaza kwekhamera lapho kuqinisa khona ubunjalo noma umthelela weshothi. Ama-speed lines, i-glow neminye imiphumela yokubukwayo kugqamisa ijubane nodlame lwezenzo.

Isihlungi esilungiselelwe kusengaphambili, ukwengezwa kwe-grain kanye ne-chromatic aberration eqina kwayo iyahluka ngokwama-shothi kuqedela isithombe. Le mininingwane ayithathi indawo ye-animation enhle, kodwa ingakhulisa ukushesha, ukuvela noma ukushaya okubalulekile.

Ukulingisa amazwi ne-sound design kunikeza impi izwi

Isigcawu sempi sisebenza ngokugcwele kuphela uma sinobunikazi bomsindo. I-sound design yenziwa ngemisindo ekhishwe ku-anime, bese ilungiswa kusetshenziswa i-Audacity ne-Premiere ukuze ihlanganiswe esigcawini.

Ukulingisa amazwi nakho kudlala indima ebalulekile. Izwi likaLuffy lenziwa ngumlingisi wezwi ochwepheshe okwazi ukulingisa inguqulo yesiFulentshi yomlingiswa. Umlingiswa wokuqala naye uthola amazwi akhe, ikakhulukazi lapho ezethula ngegama elithi Raoul futhi emema uLuffy ukuba amukele ukubhekana.

Lo mehluko phakathi kokuzethemba kwalowo osanda kufika nokusabela kukaLuffy wakha sonke isethembiso sesigcawu: umuntu ongaziwa uyavela, aphazamise iqhawe ngobukhona bakhe bodwa, bese eguqula lokhu kuhlangana kwasebusuku kube impi. Ukuqhubeka nokuhlola abalingiswa abakhulu nezimfihlakalo zalo msebenzi, bheka futhi amalungu omndeni wakwa-D. ku-One Piece.

Imibuzo evame ukubuzwa

Kungani kusetshenziswa i-3D ku-animation enesitayela se-anime?

I-3D yenza kube nokwenzeka ukudala ngokushesha amareferensi okuma, okuhamba, ukuzungeza kanye ne-perspective. Lapha isetshenziswa njengesisekelo somsebenzi ngaphambi kokudweba, hhayi njengomphumela wokugcina osetshenziswa njalo.

Iyini i-rigging?

I-rigging iwukufaka isakhiwo esifana nohlaka lwamathambo olubonakalayo kumodeli ye-3D. Lesi sakhiwo senza kube nokwenzeka ukunyakazisa nokugoba umlingiswa ukuze aphiliswe.

Ungasiqeda kanjani isigcawu esine-animation emasontweni amathathu?

Ukonga isikhathi kuvela ekuhlanganiseni izindlela eziningi: amamodeli e-3D ahlanganisiwe, i-rigging, ama-animation ayireferensi, amashothi adwetshwe kabusha, ukusetshenziswa kabusha kokunyakaza njengesisekelo somsebenzi, bese kulandela i-compositing yokuhlanganisa konke.

Shikamaru

Salut, je suis Shikamaru, un rédacteur d'articles passionné par les animés comme Naruto et One Piece. Avec mon esprit stratégique digne d'un ninja, je décortique les intrigues, analyse les personnages et partage mes réflexions sur ces univers fascinants. Quand je ne suis pas en train de jongler avec des idéaux de paix, je jongle avec les mots pour offrir à mes lecteurs des articles captivants et informatifs. Qui aurait cru qu'un gars qui aime la paresse pourrait être aussi productif ? N’hésitez pas à me suivre, je promets de ne pas vous faire perdre votre temps !

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